However, I disagree, I don't think they went overboard. Lawrence Armijo Posts: 3446 Joined: Thu 7:12 pm but, they went overboard.Īnd, it's another one of those illogical 'decisions' that gamesas made that just make you wonder if actual in-game testing occurred, at all: such as, the default jump height, the smithing experience system before the patch, the hud options/settings, no underwater combat but enemies that can kill you underwater, fast travel ok with horses but not carriages, repeated dialogue, the entire lockpicking system/perks, quest markers/weak instructions/no journal, etcetcetc. plus, like it was said, the expert level spells are much faster and so the gap between the two is too large.ĭo i think master levels should take longer? of course. i shouldn't have to rely on anything else to allow me the time to cast certain spells. all they had to do was reduce it a bit to make it a better component of the game. Why do so many people make simple things hard?įor me, it's obvious they made the spells take a few seconds too long. ![]() Gaelle Courant Posts: 3465 Joined: Fri 11:06 pm But sometimes the Obvious needs to be stated to correct peoples' perceptions about the way things work. Granted, maybe I am stating the obvious here. The point being here to illustrate the difference between someone, who has skilled up the magic skills to get his main character closer to level 81, and a Magic specialist whose stock in trade is in the Magic skills perk trees. Well, we all have to face the fact that a dedicated Mage, will have have a much better effect with them than someone who mearly dabbles in that magic skill tree. If for one second, your character is not taking the appropriate perks along with the spells. That any Master spell will be only as good as the accompanying Skill tree perks that you choose with those spells. I find that that Master Illusion spells are very powerful indeed. I do believe it seems that most of the folks complaining about the Master Spells are the Destruction spells not being "win buttons". Michael Korkia Posts: 3498 Joined: Mon 7:58 pm I just don't think they included enough in the game at the various levels. But I also like the idea of more spells or spells that are more situational. I'm not saying that it needs to be changed, I just find it odd. Just dual cast away and rain destruction down on your enemies. It just seems odd that you can be a Master of destruction but have to rely on the things listed to get your spell off, but being an Expert of destruction pretty much requires none of this. You could just spam it all the time with no care in the world, god power. *Sigh* Use your imagination! Master spells are ment to be powerful and slow, that won't change because it is good now, very powerful feeling to casting them, if they made them less of an issue for you to cast, then they wouldn't have this cool effect anymore. Run away from them, cast some frost on the floor - go pass it, start casting and be ready when they get to you. ![]() ![]()
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